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Unpacking the UWO Medical Artifact Collection

It has been more then seven months since we closed our last green packing bin and transported the 1000 or so artifacts to their new home at 2260 Lawson Hall. At the time, we thought the move would last only a few weeks, perhaps a month. but due to an unfortunate combination of events, we started our unpacking on May 17th. The following post is a sequel to the one I wrote in November, which detailed the packing of an artifact collection. This sister post will discuss the unpacking and re-organizing of the Medical Artifact Collection.

What a mess!

With the cabinets taking up so much space in the small room, the packed artifacts were stacked into towers, while the miscellaneous materials were left on the table. In order to be quick and efficient, in this less than ideal situation, we needed to get organized. With a limited staff (2-3 people) we had to create a system: one person unpacked and arranged the artifacts, while the other person filled in the new location of the object in the digital and paper record. If available, the third person moved boxes, measured and cut foam, adjusted shelves, and at times, helped fill in the paper record.

Getting Organized:
As you may remember from my last post, we arrange our artifacts according to Medical Subject Headings (MeSH), for example, surgical equipment was packed together in bins 41-46, and was also unpacked together and placed in Cabinet 3. In November, we made lists for each new cabinet and its potential contents, organized by artifact number, name, and MeSH heading. We highlighted it in yellow when it was packed and are re-highlighting in green once they are placed into a cabinet. Inevitability, some objects found their way into different bins, pieces of large sets were separated, and some were taken out for teaching or exhibition purposes. But our system has worked well, and we’ve been able to fix mistakes as they arise.

The New Room & Cabinets:
After a painstaking amount of planning, our new room has been outfitted with eight double glass door cabinets, approximately 59″ W x 79″ H x 32″ D in a “Neutral Sand” colour.  Ideally, the room will function not only as a permanent storage facility, but also as a place for research, and to house small workshops in the future. This is why we chose to order the glass door cabinets: not only are they high-quality storage containers for our collection, they allow for a visual presentation of the artifacts. We do have a private display case (which is opened from inside the collection space), we are still limited by its size. We couldn’t possibly display all our best artifacts at the same time.

Empty cabinets

Each drawer and shelf is lined with a thin piece of foam and acid free tissue paper.

Three of the eight cabinets have already been installed with drawers, which is ideal for storing multiple small objects, and we don’t have to worry about disturbing or breaking things when retrieving things. This is especially important when the collection you’re dealing with consists of syringes, old but surprising sharp surgical tools, and medicine bottles containing everything from morphine to syphilis. The shelves were deliberately ordered detached, making it easy for us to adjust the layout of every cabinet to the size requirements of the artifacts. While Cabinet 5 will only have 4 shelves to give the microscopes ample room, Cabinet 3 has 2 drawers and 6 shelves in order to fit the multitude of tiny surgical pieces.

Some of the most fragile objects in the collection are the microscopes. Luckily, not one was damaged in the move.

Despite all the  moving, stacking, inconsistent temperature and humidity, our packing job has clearly stood the test. With 5 of the 8 cabinets filled, we have yet to unpack one artifact broken from the move. In some instances, we even kept the artifacts in the foam containers they were packed in, especially since they conveniently fit into the drawers.

How convenient!

Consistency:
The most important thing I’ve learned from this whole experience, is the importance of consistency. Not only consistency in temperature and humidity (which we have complete control of in our new space), but in all practices. Records, both digital and paper copy must be updated whenever an artifact is moved for exhibition, teaching, or transport i.e. Location: C4 s1 2012/05/21.  (Cabinet number, shelf/drawer number and date). The second most important thing I’ve learned, is do not get stuck with the binders when it’s time to put away the microscopes. While the digital copy is easy change, the most time consuming and tedious task is updating the written record. Because each artifact (and each component of every artifact) requires its own information sheet, one object can consist of 170 individual sheets. Instead of holding everyone else back, I made a list of the artifact numbers ard their new spots, only to be filled in later while listening to a pod cast.

The dreaded paper record

While the unpacking continues, I can’t help but be impressed by our progress in the last few days. The cabinets look fantastic filled with artifacts, and with every green packing bin we empty, the closer we get to a functional teaching collection. While we have found a few mistakes and inconsistencies in the various records, we’re moving at such a fast pace that we have time to digress and workout the problem. By catching it now, we can hopefully tie up all the loose ends before it manifests into a missing artifact or untraceable record. There is a small hint of worry in the back of mind, however, that I may have accidentally wrote 1712/05/20 as the date on a few of the paper copies, but as Michelle assured me: every time we change something in the database, there will be mistakes, it’s just the nature of the job. I guess she’s right. Besides, there needs to be something for next year’s assistant to do, right?

Cabinet 2

Cabinet 3

Cabinet 5

Work in Progress:
As my role as curatorial assistant with the Collection slowly comes to an end and I look back at my involvement, it only makes me more excited to move forward. I have learned so much, not only about artifact care and collection management, but the menial things, like bug traps and proper tissue paper folding techniques. This experience has definitely been positive, even the frustrating and tedious parts, and it no doubt has prepared me for my next historical adventure. I can’t wait to see what the Museum of the Moving Image has in store for me in June!

Active History Blog Post

The following is a guest post I did on Activehistory.ca, which you can see in its original form here. Some of it may look familiar because it’s based on the ARG I played in September. The post was the first in a weekly series of posts leading up to the mini-conference “The War of 1812: Whose War was it Anyway?” being held at the University of Waterloo on May 30th. I will be presenting my experiences as a member of the Beta test along with Tim Compeau, Rob MacDougall, and Devon Elliott.

Tecumseh Lies Here

Augmented reality games (ARGs) are immersive and interactive plot-based games, which break down the barriers between the gaming world and reality. They are not played in any one place or through any one medium, but sprawled across multiple media elements, such as email, Twitter, YouTube, Wiki pages, text messages, blogs, etc. No form of communication or digital interaction is off limits. Indeed, the point of an ARG is to pull game play out of the computer and into the real world, blurring the lines of simulation and experience. Unlike a regular computer game, which is controlled by artificial intelligence, ARG players interact directly with the human beings who design and control the game, appropriately named the Puppet Masters.

Tecumseh Lies Here is an augmented reality game developed by faculty and students at the University of Western Ontario, designed to expose players to the history of the War of 1812, while teaching them traditional research techniques and skills necessary for practicing historians. In September 2011, the creators of the game ran a successful beta test on a group of unsuspecting public history graduate students—including me. Suspicious and even unwilling at first, I found myself drawn into the game through its clever incorporation of fake conspiracies among contemporary historiographical debates. My insatiable appetite for puzzles, and my perpetual need to finish what I started, made it difficult for me to ignore. Suddenly my hours spent in the archives filled more than a class requirement; I was solving riddles, unlocking ciphers, and racing around southwestern Ontario to open a GPS-powered treasure boxes.

Tecumseh Lies Here explores the life of the Shawnee war-chief Tecumseh, and the myths and controversy surrounding his death and final resting place. Although Tecumseh died at the Battle of the Thames on October 5 1813, his body was never identified, giving rise to rumors that perhaps he had not died or that his body had been spirited away. White fascination with Tecumseh and the morbid question of his remains grew throughout the nineteenth century.

Tecumseh Lies Here thrust me and my fellow players into a secret world of 1812 enthusiasts still searching for Tecumseh’s bones—a kind of metaphor for continuing contests over the commemoration of the war. Some of the characters we encountered were helpful and encouraging; some were whistle-blowers in a complex historical conspiracy; and others were downright terrifying. While playing the game we found our everyday discussions, twitter-feeds, studies, seminars and eventually our dreams, completely consumed by Tecumseh and the mysteries surrounding his death. The game blended fictional characters with a genuine historical mystery, and questions about the memory of the real Shawnee leader, and the meaning of the war. To “win” the game, I and the other players had to comb through libraries and archives, gather evidence, interpret primary sources, analyze secondary sources, and debate the best means of moving forward and solving the clues. Heritage and historical sites were part of the game as well. There were riddles involving museum exhibits, clues hidden in parks and battlegrounds, and devices that could only be activated in certain significant locales. The game, like the past, was pervasive—its traces could be anywhere.

Finding out first clue in Weldon Library.

One of the most interesting and unexpected aspects of the game was how collaborative it was. From what I’ve read about ARGs, that was part of the point. ARGs are cooperative games that leverage the collective intelligence of all their players. Many historians can attest that sharing is not necessarily our strongest suit. The intricacy and range of the ARG’s content appealed to many learning styles and research strategies, giving everyone in the group their moment to shine. In order to solve clues and move on to a next round, it questioned the ‘acceptable’ way in which we traditionally interact with historical discourse – it challenged the way we viewed history and its creators.

ARGs have exciting potential for education, training, and addressing real world problems.  MIT’s educational ARG Reliving the Revolution (2005) turned the site of the American Revolutionary Battle of Lexington into an augmented learning environment where students learned techniques for historical inquiry, effective collaboration, and critical thinking skills. In the PBS-funded ARG World Without Oil (2007) over 2,000 players from twelve countries came together to manage a simulated global oil crisis, forecasting the results of the crisis and producing plausible strategies for managing a realistic future dilemma. And the World Bank’s Urgent Evoke (2010) enlisted over 19,000 players in an effort to empower young people, especially in Africa, to come up with creative solutions to environmental and social challenges.

Historians and history educators have only begun to take note of these developments but the potential is exciting and real. Besides Tecumseh Lies Here, another ARG for history education is the Arcane Gallery of Gadgetry, developed by faculty and students at the University of Maryland. Historians and history educators have only begun to take note of these developments.  But the potential is exciting and real.

For more discussion on this topic, I and three of the creators of Tecumseh Lies Here will be leading an informal panel discussion at The War of 1812: Whose War was it Anyway?. We’ll present our experiences writing, running, and playing the game, and try to open up a discussion on the politics and pedagogy of the 1812 bicentennial, and the potentials and challenges of ARGs for history and heritage education. We hope to see you there!

Still Immigrating to the Digital World

This post has been cross posted to Lindsay Van Dyk’s Blog: Cautious Endeavours.

The following is a collaborative blog post that Lindsay and I have written to discuss our trials and tribulations of designing and implementing an interactive suitcase and immigration exhibit.

Adriana: Beginning back in January, Lindsay came up with a fantastic idea to create an interactive exhibit situated around an immigrant’s suitcase, which we chatted about here, and here.

Designing our project using Google Sketch-up

Lindsay: Immigrant history has always interested me and it was important to both of us to use real immigrant stories in creating this exhibit.  Just like more traditional historical projects, our first step was to explore the archives for some material on immigration – specifically immigration to Alberta between the years 1890-1914.  Living in Ontario is a distinct disadvantage when studying Alberta history, but thanks to the online archives of the Glenbow Museum and Peel’s Prarie Provinces, we found great pictures and newspaper articles.

Adriana: Of all the things we have learned throughout this project is the ability to scale back our designs and accept all victories, no matter how miniscule. Wide-eyed and full of wonder, our initial plans included an entire room of digital and interactive opportunities. A suitcase that could open by a motion sensor, poster-size touch screen advertisements from the late 19th century, and an immigrant child’s toys that could somehow communicate through Bluetooth and RFID technologies.


We quickly determined these illusions of grandeur were unrealistic and stuck to what we do best: crafting.

Once we were satisfied with our artistic endeavours, we needed to get back to business and focus on the interactive component of the course.

Lindsay: Our biggest obstacle and the source of all frustration were figuring out how to write the code to make our little project work. Coding made me slam my fists on my computer many times.  I think almost cried once too. As I wrote previously, we were attempting to use the RFID tags to open movie files stored on our computer.  We started with a base code provided by our professor Bill Turkel that set up the RFID tags and scanner. We hacked this code to successfully make the audio of the movies start up, but the videos were just a blank black screen. Processing is not really suited to play large video files and it wouldn’t work no matter what we tried.  We were at a loss as to where to go next.  But then….a stroke of genius.  Ok, not really, but Adriana suggested we try to make the code open YouTube videos rather than video files from our computer.  Processing is much better at opening URL’s so this seemed like a viable option.

We started in this new direction with our code, and miraculously, we scanned a tag and a YouTube video popped up!  Shouting and screaming ensued, with high fives all around.  That is, until we realized the video opened in 103 different tabs.  Apparently the code will loop continuously, opening the URL until you to tell it to stop.  We didn’t tell it to stop.  When your browser opens 103 tabs simultaneously, chaos ensues and your computer is no longer functional.  Fixing this problem took a few solid hours of trial and error in manipulating the code, but we finally succeeded in our new goal. An RFID tag is scanned and a video opens.  Sounds so much easier than it is!

For any curious coders or tedious techies, we used a ID-12 Innovations RFID reader on SparkFun breakout board and here is our magical Processing sketch:

import processing.serial.*;

Serial myPort;
String tagID = "";

void setup() {
   size(screen.width, screen.height); //sets display to fit screen 

   // set serial port to first on list and initialize it
   println(Serial.list());
   String portnum = Serial.list()[0];
   myPort = new Serial(this, portnum, 9600);
   myPort.buffer(16);

   // use third font available
   PFont myFont = createFont(PFont.list()[140], 82); //sets font
   textFont(myFont);

}

void draw() {
   background(0); //sets background as black
   text("The Immigrant's Suitcase", width/2, height/2); //formats the text
   textAlign(CENTER);
     if (tagID.equals("0E008E880A")) { //sets specific RFID tag to open a specific URL
      link("http://www.youtube.com/watch?v=XFZRiojnsJ8", "_self"); //sets specific URL
      noLoop(); //stops the video after it plays once
     }
    // } else {
      if (tagID.equals("0E008E9525")) { //sets specific RFID tag to open a specific URL
      link("http://www.youtube.com/watch?v=rx1tNYC8fnE", "_self"); //sets specific URL 
      noLoop(); //stops the video after it plays once
      }
     // } else {
        if (tagID.equals("0E008E8657")) { //ets specific RFID tag to open a specific URL
      link("http://www.youtube.com/watch?v=smeISuxLbVk", "_self"); // sets specfic URL 
      noLoop(); //stops the video after it plays once
        }
      } 

// read bytes from the serial port and put them into tag string
void serialEvent(Serial myPort) { //sets up the RFID scanner
  loop();// keeps the sketch running continuously 
   String inputString = myPort.readString();
   tagID = parseString(inputString);
}

// read string and look for 10-byte tag ID
// assumes string begins with STX byte (0x02) and ends with ETX byte (0x03)
String parseString(String thisString) {
   String tagString = "";
   char firstChar = thisString.charAt(0);
   char lastChar = thisString.charAt(thisString.length() - 1);
   if ((firstChar == 0x02) && (lastChar == 0x03)) {
     tagString = thisString.substring(1, 11);
   }
   return tagString;

}

Adriana: Before our project was ready for display, I had to put together a few short videos in iMovie using the archival material and uploaded them to YouTube.

Finally our project was ready to run

And now the moment you’ve all been waiting for…seeing this exhibit in action!

Thanks to Sushima for recording us

If you are interested in seeing the videos we used in the exhibit, you can check out my YouTube Channel.

Adriana: As perpetual over achievers, we weren’t satisfied to leave our project there. We called upon previous Public History grad and tech-genius, Devon Elliott, to help us create something with the 3D printer. The result was five Matryoshka dolls, made out of PCB plastic, which I sanded to fit together.

Adriana: After spending countless hours sitting in front our computer screens hoping something would happen if we just stared at them long enough, Lindsay and I have created a finished product, and by nothing short of a miracle, we survived. All things considered we agree this has been one of the most challenging but rewarding classes we have ever taken. As a result, I’m taking Inkscape tutorials in my spare time, and I can make LED lights flash like a pro. Oh! and the 3D printer we helped build has been touring around the digital humanities conference circuit. All-in-all, I’d say that makes for a pretty satisfying semester.

To see more photos of the process of creating the exhibit check out Lindsay’s Picasa Web Album.

Made it to milwaukee

Ahoy all! We made it to Milwaukee in one piece! Seeing as how this is my first road trip through the United States, I am easily excited about most things, like doughnuts the size on my face. I don’t have much time to detail every aspect of our trip, but I thought I should post a couple of photos of the things we’ve seen so far.

Chicago!

The NCPH Conference Hall in Milwaukee

Hipster Fonz

After traveling through four of the United States I can say in all certainty that the waitress that served us at the Michigan Cracker Barrel was delightful, Indiana smells bizarre but has pleasant side-road bathrooms, Chicago deep-dish pizza and I can not be friends, and Milwaukee is a pleasant city to wander through after dinner.

Tomorrow is our first day at the NCPH conference and by the looks of the conference venue, it’s going to be an awesome time.

Conferencing in Milwaukee

Early on in the semester myself, Laura and Heather submitted an application to present at the 2012 Annual Meeting of the Nation Council on Public History, this year taking place at the Frontier Airlines Center in Milwaukee, Wisconsin.

“Congratulations! On behalf of the Program Committee, I am happy to inform you that your poster presentation has been selected for the OAH/NCPH annual meeting’s poster session.”

Our Poster

Needless to say, we are excited. Looking through OAH/NCPH Conference Guide, there are so many things I want to do. With sessions such as “Murder, Mayhem, and Domestic Discord: Violence on the Frontiers of 19th Century America,”on Saturday, 10:30  and “Museums and Makers: Intersections of Public History and Technology Buffs from Steam Trains to Steampunk,” on Thursday, 10:30 am, who wouldn’t be interested? We will also be attending the NCPH First timer’s breakfast on Friday morning, although I’m a little skeptical about any meal that costs $25, but that’s okay because we got three free tickets to the “Women in the Historical Profession” luncheon.

Business card designed by my amazing friend Alex Hodge, who could do a logo or layout design for you too! Drop her a line: aahhodge@gmail.com

With all the sessions and all the networking, I hope there will be time to peruse the local environment. With famous landmarks such as the Bronze FonzMilwaukee Brewery, and the Safe House there will be multiple opportunities for evening adventures.

With only one day before we leave, and so much to prepare, I can feel the nervousness setting in. Although this will be my first time presenting at a big conference, I feel pretty lucky to be working with two super smart ladies.

"You can't go on a road trip without snacks"

I will be tweeting a ton during the trip, so stay tuned! Follow-up blog soon to follow.

Historical Dramas & Animated Documentaries

Inspired by this week’s Public History seminar discussion of dramatizing history, I wanted to continue the conversation of historical films. As you may recall in a previous, Halloween-themed post, film is one of the most powerful mediums. Even from the earliest uses of film, but specifically during the First World War, many nations quickly learned of the importance for creating and collecting film as a means of social memory and propaganda. They recognized the ability to record and document monarchs, politicians and the true image of war, providing visual context for those studying in the future.

One of the most unsettling facts for historians is that the majority of people learn history from the movies, which is not necessarily a new concern. In 1935, Louis Gottschalk of the University of Chicago wrote to the president of MGM:

If the cinema art is going to draw its subjects so generously from history, it owes it to its patrons and its own higher ideals to achieve greater accuracy. No picture of historical nature ought to be offered to the public until a reputable historian has had a chance to criticize an revise it.

Gottschalk’s sentiment is acceptable, but history, Hollywood, ‘high ideals,’ has no place in the same sentence (unless the word exploit is somewhere snug in the middle). The bottom line, is that films may be inaccurate but so is our history. Historians are equally charged with being fictionalize, trivialize, romanticize people, movements, and events.
One of the major differences, however, is that professional historians are more or less regulated through peer review. Since 1935, there are historical experts, panels and boards who can help advise filmmakers, but there is no provision that says they have to follow the rules, and why should they? Hollywood’s job is to create entertaining moving pictures, whether they are historically themed or not. What I think is most disturbing is the nature in which people consume this ‘history,’ lacking any context, background interpretation, or ability to critically analyze what they are watching; it has become more apparent that we increasingly live in a post-literate society. People can read, but they choose not to.

For the filmmaker, their goal is to suspend the audience’s disbelief through  Cinematic Realism. This notion that we are somehow looking through a window on the screen into the ‘real’ past. For historians, the major thing we have to accept are the creation, consolidation, falsification of facts. Historical movies do not shatter the standards of history (whatever they may be), nor do movies replace the written word. They must simply be accepted as alternative forms of discussing the past. Using this seminar discussion as a jumping off point, I want to highlight some of the concerns introduced above, while shamelessly promoting some of my past research.

Animated Documentaries

Screenshot from The Sinking of the Lusitania (1918)

One of the best films I can think of to illustrate the difference between historical films and academic history was inspired by the sinking of American passenger liner The Lusitania. Torpedoed by a German submarine in 1915, this event helped influence the Americans into active combat during the First World War. The film: The Sinking of the Lusitania (1918) was created by Winsor McCay, determined to present a definitive and authoritative animated documentary of the sinking of the Lusitania. There was no photographic evidence ever recorded of the sinking, giving McCay the opportunity to fill the void.

When the film was released in July 1918, it was featured in newsreels as a credible recreation of the real-life incident; however, because it was released only months before the end of the War, it was too late to play a pivotal role in the American propaganda machine. Nevertheless, the film is a dramatic, extremely detailed, and stunning piece of animated history. Like any film ripping its narrative from the pages of history, we cannot praise McCay’s technical and visual achievements without discussing the intended use of the film. It was presented as an authoritative reproduction, and modeled after newsreel footage of the time. Not a definitive replacement, this film should be seen as a reactionary piece first – influenced by emotions, art, and live-action documentary of its time. We can be critical of this work due to its brazen subjectivity, but we must embrace it as a product of its time and sociopolitical context. This film should be celebrated as one of the first expressions of the unlimited potential in the animated documentary genre, no doubt influencing future works such as Ryan (Chris Landreth, 2004) or Waltz with Bashir(Ari Folman, 2008).

Winsor McCay

Winsor McCay began a successful career, as a comic strip writer in 1903, working for both The Herald and The American. As a person, McCay was described as a flamboyant showman and otherwise public personality. This separated McCay from his contemporaries such as Emile Cohl, whose only personal appearance was the silent hand on the screen. Unlike Cohl, who changed his drawing style to appease a moving image audience, McCay’s newspaper comic strips transferred very well in the form of vaudeville performed ‘lightening sketches’ and eventually into cinema.

In his comics, McCay explored fantasy and dream worlds filled with extraordinary and entertaining adventures for ordinary individuals. For example, Dream of a Rarebit Fiend (1906), a popular comic strip converted into an early Edwin S. Porter film, employed live-action and trick photography. Even more important than McCay’s whimsical themes were his means of organizing the comic’s joke, closely resembling a film storyboard. For instance, in “Little Sammy Sneeze” McCay often showed a small change in each panel, creating a slow metamorphosis of Sammy until he inevitably sneezes at an inopportune time; a scene already tuned for animation. McCay successfully transitioned into the cinematic world with three very popular cartoons: Little Nemo (1911), How a Mosquito Operates (1912) and Gertie the Dinosaur (1914), however; with the introduction of new technologies, such as cel animation, his fourth film took on a very different style.

Screenshot from Gertie the Dinosaur (1914)

The Sinking of the Lusitania would require over 25, 000 drawings to complete, each painstakingly photographed and set in motion. Thankfully, new techniques in animation by Earl Hurd and John Bray made extreme detail in each frame possible. In films such as Gertie the Dinosaur, each frame had to be drawn onto a sheet of paper and photographed individually in order to create the appearance of movement, often creating a ‘jumpy’ effect if the image was slightly different from the one preceding it. With the introduction of various patents the ‘jumpy-ness’ of animated pictures would subside but it was the advancement of cel animation, which gave The Lusitania its beautiful and consistent backgrounds. This technique allowed for some parts of the frame to be repeated, without having to create multiple drawings. Although these technical advancements were meant to save production time and costs, The Lusitania still took four years to complete. The extreme attention to detail and realistic style combined with the rhythm of a documentary newsreel created a powerful and effective film but a difficult one to produce quickly.

The film begins by identifying McCay as the “originator and inventor of Animated Cartoons,” we are then introduced to a Mr. Beach, who brings McCay a large painting depicting the Lusitania and information concerning its sinking. One question arises immediately: who is Mr. Beach and why should he be considered an authority on the subject? The purpose of the scene is to show the audience that McCay researched this event, adding validity to the film’s content; especially after the title card tell us: “From here on you are looking at the first record of the sinking of the Lusitania.” For the audience, this cements the film as the closest accurate depiction of the event.

As the ship enters into the first scene, it is possible to see the immaculate detail McCay and his animators have devoted to the ship. Moreover, from the very first scene we see McCay’s inability to present the event objectively. The entire twelve-minute film is crowded with symbolism and overt messages to elicit an emotional response from the audience, a characteristic of effective propaganda. The ship sails past the Statue of Liberty, a symbol of freedom and international friendship, behind a stage curtain. This image is used to indicate the passage of time from its departure from New York to its final journey. It could also be interpreted as a curtain closing on a scene of normality and tranquility, only to have the scene re-open with a German U-boat speeding towards the audience, representing death and destruction.

Cutting to a shot within a white picture frame, again McCay is showing a passage of time and place within the film. Cutting again, this time focusing on the passenger ship sailing forward, the title card tells us the liner is close to its destination, however, the audience knows of its fate. We see the German U-Boat lurking in the depths and ready to intercept the ships travels (The U-boat in the film is described as a U-39; it was in fact a U-20, which is credited with torpedoing the ship). Moving to another white-framed scene, this time underwater where two fish alarmed by the torpedo swim away. This short scene is the only ‘cartoony’ aspect of the entire film and juxtaposed to the serious events that follow, it takes away from the emotional effect McCay is trying to create.

As soon as the torpedo hits the ship a fast cut is employed to show the effect the collision has on the ship (At the time of the film, many survival testimonies claimed the ship was struck by two torpedoes; however, we know now it was only hit once and the second explosion was caused by an internal eruption). As the smoke billows out from the damaged sea vessel, it fills the screen and acts as a transitioning device into the next scene, which details the various prominent passengers who perished at sea. It is no mistake that McCay lists only men who died, as it would have been easy to include women such as Alice Moor Hubbart, women’s rights activist and wife of Elbert Hubbart. McCay deliberately excludes women from this section of his film in order to employ the image of women and mother in a more dramatic and poignant way. Similar to war propaganda posters of the time, McCay uses the symbolic image of the mother and child as a chilling final impression.

Using the smoke to fade back into the shot, we are met with a gripping scene of hopeless victims bobbing in the sea, while others lower lifeboats filled with people. As the smoke continues to pour out of the damaged liner an interesting image is created, one that resembles a ghoulish figure.

Screenshot from The Sinking of the Lusitania (1918)

Remaining consistent with other contemporary depictions of disasters, McCay chose to show the ship from a distance, from the perspective of a distant observer. By allowing the whole ship to stay within the frame, the scale of the disaster is emphasized making the victims look tinier and more pitiful; furthermore, the angle adds dimension and depth to the ship. Another technique used to show depth is when the “block and tackle” swings directly in front of the ‘camera’ establishing the illusion of distance. Moreover, as we watch the slow progression of the sinking ship, the extreme level of skill required for this project becomes more apparent. Surprisingly, there does not seem to be any repeated or recycled images used. As the lifeless human figures fall into the ocean, McCay creates a truly shocking and realistic series of images. As the ship slowly descends into the water, and the shot switches from one angle to another, McCay purposely draws out the scene to evoke a stronger emotional reaction.

The film ends with the ‘camera’s’ plunge into the ocean; here an iris shot is employed to focus on a specific part of the scene without reducing in size. The scene is one of horrific symbolism – a mother falling under water, holding a baby above her head.

Screenshot depicting a sinking woman clutching her child

1915 Propaganda poster created by Fred Spear

It is surprisingly similar to a propaganda poster of 1915 by Fred Spear. Due to the wide distribution of this and other strong images of the time, it is safe to assume McCay was influenced by this poster. The similarity in images is no mistake; McCay borrowed the sentiment coupled with Spear’s poster and injected it as the final and lasting image of his film.

The final title card reads: “The man who fired the shot was decorated by the Kaiser and yet they tell us not to hate the Hun.” Needless to say, any resemblance to an objective form of representation is completely invalid by the end. Conversely, this film does present an effective and technically imaginative form of propaganda. With the introduction of cel technologies and other innovations in animation, the possibilities for representing an historical event became more apparent. McCay embraced these technologies and recreated an event without photographic evidence to assist him. Although there are excuses to view this film in a negative light due to its wholly subjective form, there is no reason to condemn its existence in animation history. The extreme attention to detail McCay paid to this film aids the overall emotional dimension; it validates the film and gives it authority, something not usually associated with cartoons or animated films. Winsor McCay created an impressive and effective film, which influenced future propaganda animators in the Second World War and laid the groundwork for recreating the real world in animation.

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Some really great resources on the material above:

Bendazzi, Giannalberto. Cartoons: One Hundred Years of Cinematic Animation. Bloomington: Indiana University Press, 2009.

Crafton, Donald. Before Mickey: The Animated Film 1898-1928. Cambridge: The MIT Press, 1982.

Layton, Kent J. Lusitania: An Illustrated Biography of the Ship of Splendor. Atlantic Liners: Lulu Press, 2007.

Rosenstone, Robert A. “The Historical Film.” Visions of the Past: The Challenge of Film to our Idea of History. 
Cambridge: Harvard University Press, 1995, 45-79.

Slide, Anthony. Nitrate Won’t Wait: Film Preservation in the United States. Jefferson: McFarland & Company, Inc., 1992.

Solomon, Charles. Enchanted Drawings: The History of Animated. Avenel: Wingsbooks, 1994.

My Adventures in Toronto

Alternative Title: How Laura got annoyed, and I learned how to pronounce the city’s name correctly.

This week was the glorious and well deserved Reading Week. Last year I spent my reading week frolicking around California, but mostly due to lack of funds, this year I tagged along with fellow Public History Grads Laura and Sushima for the week. My plan was to fully immerse myself in all that Toronto has to offer, and the following are the photos that resulted from that adventure.

Day One: Thrown on a GO train in Mississauga, I was sent on my way to Union station, to navigate my way to Queen and University, which surprisingly, wasn’t all that hard. I met up with Sushima and we started our wander through Toronto.

The Ontario College of Art and Design

The Art Gallery of Ontario (AGO)

Kensington Market

Although I’m not what you call a foodie by any means, but I wanted to give a shout-out to one of the places I enjoyed, King’s Cafe on Augusta Avenue. Although it doesn’t hold a candle to my all-time favourite vegetarian restaurant back home Padmanadi, this little veggie-friendly eatery was pretty good. I would suggest the pumpkin curry soup and the blooming flower tea.

Mesmerizing!

The Much Music Building

The Highlight: Given Sushima’s distaste for stairs combined with lack of faith in my ability to climb stairs, we took the elevator up the CN Tower. Being 1,122 feet in the air, the view was the best way to finish my first day in Toronto.

The Glass Floor

The view from the top of the CN Tower

Day Two: After a full day of Toronto-ing, what’s better than a hockey game? Thanks to Laura’s dad, we scored amazing last minute tickets to the Leafs vs. Devils game. Sitting just left of the net, we were treated to a pretty exciting game (apparently we were seen on tv quite a bit). The game was also full of special guest stars, including the stars of a new hockey movie Goon, and Wendel Clark.

Oh right, Jian Ghomeshi was there too.

Look how close we were!

Hockey!

We were pretty excited to be there.

Day Three: After figuring out how to purchase tiny tokens for the subway, we enjoyed a delicious breakfast at Over Easy on Bloor Street, where a lovely lady refilled our coffee at every chance possible. From there, we moved on to the most anticipated part of my trip to this city: The Royal Ontario Museum. There is so much I could say about all the things I saw, but after spending 3 solid hours with two world class tour guides I can honestly say I didn’t have enough time to see everything.

"We've made living biological attractions so astounding that they'll capture the imagination of the entire planet. "

Beautiful Beading

Imagination Coffin from Ghana

Crocodile Mummy

The Highlight: Although tiny, the CBC Museum collection of artifacts packs a powerful punch of nostalgia.

Look up, look waaay up...

Mr. Dress Up's Tickle Trunk!

Although the highlight of my day was definitely a combination of Jian tweeting me back and seeing Casey’s tree house, but the Steam Whistle Brewery was a close second. The tour guide was really funny, the brewery’s accomplishments are quite impressive, and their free sample portions are quite gracious.

Best way to end the night

Although I still have a few more days in the greater Toronto area, and chances are I’ll probably venture out to the great concrete jungle again before I go back to London. I’ve seen a lot. I’ve enjoyed being a tourist, and best of all I’ve enjoyed the much needed break.

I've been told the distillery district is much nicer in the summer time. I suppose my adventures in Toronto are not over yet...

Immigrating to the Digital World

The major component of Turkel’s’ Interactive Exhibits course is to create an exhibit utilizing the digital components of design, physical computing, and fabrication – which I have been learning throughout the semester. I’ve chatted at length about the Arduino and MakerBot, but I’ve also gotten familiar with Processing, and Inkscape.

For my project, I will be partnering up with Lindsay to turn an ordinary old suitcase into an interactive exhibit, highlighting the unique history, full of excitement and struggle, of moving to the Canadian West.

Both misplaced Prairie girls, Lindsay and I thought we could use this project to finally prioritize our collective knowledge of Alberta and its unique history of multicultural immigration. This project will highlight primary source materials, such as photographs, letters, advertisements, and diary entries, and we will be able to feature our skills as digital historians as well as interactive exhibit curators.

The Original Sketch

Essentially, we will gut the suitcase and install either an iPad, or laptop screen, into the open area of the suitcase. When a visitor places their passport, cleverly equipped with an RFID tag, on the suitcase, the screen will turn on and present the visitor with an experience, reflective of the passport’s origin.
As you can see from our original sketch, our initial plan was to have a suitcase filled with different objects, similar to activities at Pier 21 or the Grosse Île, but after our consultation with Turkel, we learned that may be a little too ambitious. Instead, we decided to focus our efforts on the passports.

Because we are still in the planning stages of the exhibit, we are still not entirely sure how this will all play out, what we do have is a firm idea of what we want our visitor’s experience to be. Even before the project took flight, we both knew we wanted to present more than one experience of immigration to the west, not only as a means of comparison, but to also to individualize the experience for the visitor, as much as our resources could accommodate. Ideally, we could have multiple suitcases, all with individual experiences, but unfortunately, we just don’t have that many iPads and after an initial primary source hunt, we knew we had to narrow down the ‘thesis’ of our presentation.

CPR immigration poster

As Lindsay discusses in her blog post, the story of Ukrainian immigration was the most appealing for both of us, and given their sizable community in Alberta, there is a lot of primary source material available. The first wave of Ukrainian immigrants came to Canada in the early 1890s, and establishing the Edna-Star Settlement in east-central Alberta, which became the first and largest Ukrainian block settlement.

Chinese workers laying tracks for the CPR

Both Lindsay and I agree, it is important to highlight Canada’s strengths, and weaknesses, in order to present a balanced exhibit of western immigration history, which is why we have chose to highlight Chinese and African American immigration. After the completion of the railroad, Canada implemented the Chinese Immigration Act, which led to a $500/per person tax on Chinese people who wanted to enter the country.

Oklahoma Newspaper, 1911

In the late nineteenth century, there was an unofficial policy of restricting people of African decent from immigrating into Canada, but in 1909 a group of African American settlers, immigrating mainly from Oklahoma, established a large community, near the Athabasca River, called Amber Valley.

What’s Next?
I think I can speak for Lindsay and say we are both feeling fairly confident in the research aspect of this exhibit. Our primary source analysis skills are top notch, and we both have a decent amount of background in the topics to begin with. With history this rich, and minds oozing with creativity, the possibilities for our suitcase are endless.
It’s the technical aspect of this exhibit that’s going to be the challenge. I like the idea of creating a digital photo album, and maybe even making a short film. I also really like Lindsay’s idea of creating a Pysanka that will somehow glow, or change colour when it’s touched.  While I should be spending the next few weeks reading about RFID tags, Automators, and Bluetooth, I will probably spend most of my time trying to fabricate a sweet set of Matryoshka dolls with the new 3D printer, and figuring out how to make them talk. I hope Lindsay wont mind…

Building a Makerbot Thing-o-matic

Growing up, puzzles always intrigued me. My dad and I would spend hours trying to solve ridiculous computer games like Kings Quest, Sherlock Holmes Vs. Jack the Ripper, and Myst (which, just for the record, we never actually figured out). We also built stuff: “Impossible” jigsaw puzzles, 3D puzzles, wooden dinosaurs, the Titanic… so you can imagine my excitement when I found out I had the opportunity to build the ultimate puzzle… A puzzle that can make more puzzles!

MakerBot Inside!

Unpacked box

The Makerbot Thing-o-Matic is a desktop 3D printer, which you assemble yourself from a kit. Just like a regular printer, once the Makerbot is assembled you plug it into your computer with a USB. Only difference, is that this printer creates 3D objects from your own 3D digital designs.

Check out our progress:

So, what does this have to do with history?
Generally, with the use of 3D scanning and replicating technologies, we can re-create real objects, such as delicate artifacts, without the use of molding. We can also modify objects and create them in a way that could not be manufactured in a mass setting.

As neat as it sounds, there are some limits to our 3D printer, and I must admit last semester I was unconvinced. At $1000 + / kit – the thing isn’t cheap. Also, it’s not the easiest puzzle to put together. I would definitely suggest you have a nerd technologically experienced individual present, when you piece it together.

Friendly note: follow the image instructions carefully!

The whole process took about three days, and as for its usefulness, I will remain optimistic. Mostly because I like putting things together, and I like the idea of making even cooler things with it.

MakerBot = Complete! (Googley eyes not included)

Our first print!

Fun with Arduinos!

As a component of Turkel’s Interactive Exhibits course I get to play with a little gadget called an Arduino, and for the next few weeks I will be chronically my experiences, experiments, successes, and failures. Lots of failures.

First things first, what’s an Arduino?

Basically, it’s a small, electronic device used to control other things.

Easy as pie, right?

They are known as “Interactive Devices,” which means they can understand their surroundings through sensors, they process information electronically creating a signal, responding with a programmed action.

The Arduino, or Winston as I will refer to him for the duration of this explanation, responds to his environment, but only if I tell him.

This is Winston's environment

This is Winston’s brain, just like a brain, the Arduino code that I write will tell Winston how to respond to his environment.

By simply attaching a bunch of wires and LED’s to Winston’s breadboard (or clothing, if you will) and inputting a pile of code, we make him do whatever we want.

When you add a Light-dependent resistor or LDR into the equation, Winston can sense how much light is in his environment. When there is a lot of light, Winston shines bright (through an LED I’ve attached to the breadboard). When there is less light, Winston dims slightly because the programmed code (his brain) told him to react to the sensory input (or lack there of) he receives. But it doesn’t stop there; Arduinos with various attachments can be used to make everything from a Tweeting Christmas Tree, to a Fire Breathing Pony.

This afternoon, Heather and I decided to have a little fun and there’s a great video of it on her blog.

One of the nice things about the DIY community is that they are all about sharing. We found the inspiration for this little set-up, called the Knight Rider, from the Arduino website.

Riding high on our team effort, Heather and I were prepared for whatever the day had for us. Turns out, we can dress Winston up in bright lights, but we can’t make him sing. But as Turkel kindly reminds the class every Wednesday, messing up is half the point. That’s how we modify, innovate, and most importantly, learn. As a result, failure, which should be discouraging, has actually motivated me to try harder.

Stayed tuned for another thrilling installment of Adriana learns new technical skills with special guest star MakerBot Thing-o-Matic 3D Printer!

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